Available for 3D & immersive web projects — Q3 2026

Crafting Immersive 3D Digital Worlds

I'm Aria Vance, a creative technologist specialising in real-time 3D for the web. I build dimensional interfaces, generative visualisers, and immersive brand experiences using Three.js, WebGL, GLSL and React Three Fiber — engineered to run smoothly at 60fps on any device.

8+
Years in 3D Web
60+
Shipped Projects
14
Awwwards Mentions
4
Conference Talks
SCROLL
Trusted by studios & product teams worldwide
Lattice Studio
NorthPoint Labs
Quadrant IO
Helix Agency
Lattice Studio
NorthPoint Labs
Quadrant IO
Helix Agency

3D Project Showcase

A curated selection of immersive experiences — each one a study in real-time rendering, interaction design, and dimensional storytelling.

Three.js · GLSL

Quantum Visualizer

Interactive 3D particle system visualising quantum entanglement with real-time physics and 240k GPU-simulated particles.

2026 · Lab commission View case
WebGL · D3

Nebula Dashboard

Spatial analytics platform with 3D data landscapes and immersive information architecture for engineering teams.

2025 · SaaS product View case
React Three Fiber

MorphOS Interface

Adaptive 3D user interface that morphs between states with fluid dimensional transitions and gesture-driven controls.

2025 · Concept release View case
GLSL Shaders

Terraform Engine

Procedural terrain generation with real-time hydraulic erosion simulation and atmospheric volumetric rendering.

2024 · Open source View case
Babylon.js

Chronos Portal

Time-travel themed 3D experience with portal mechanics, dimensional rift effects, and spatial audio design.

2024 · Brand campaign View case
CSS 3D · Vanilla JS

Dimensional Fold

Pure CSS 3D transforms creating impossible geometry and Escher-inspired spatial illusions — zero WebGL dependency.

2023 · Awwwards SOTD View case

Selected Deep Dives

Behind-the-scenes on two flagship projects — the brief, the build, the tech, and the measurable outcomes.

CASE STUDY · 01

Quantum Visualizer — Making the Invisible, Tangible

Commissioned by a research lab to communicate quantum entanglement to a general audience, I built a real-time particle field of 240,000 GPU-simulated particles reacting to visitor input via WebSockets. The installation ran for three months at a science museum and doubled average dwell time.

RoleLead Creative Technologist (solo)
StackThree.js, GLSL, WebSockets, Rust→WASM compute
Timeline11 weeks · museum installation
ChallengeMaintain 60fps with 240k particles on a mid-range museum kiosk
60fps
Sustained
2.1×
Dwell Time
94%
Positive Feedback
CASE STUDY · 02

Nebula Dashboard — 3D Analytics for Engineers

A SaaS analytics platform wanted to differentiate from flat charts. I designed and built a 3D data landscape where engineering metrics occupy volumetric terrain — anomalies literally rise as peaks. The result: a 38% increase in trial-to-paid conversion and a feature spotlight at SaaStr Annual.

Role3D Lead, embedded with product team
StackWebGL, D3, React, Mapbox GL, ReGL
Timeline6 months · ongoing retainer
ChallengeMake 3D data legible without sacrificing depth or performance
+38%
Trial Conversion
-22%
Time-to-Insight
4.7/5
User Rating

Skills in Orbit

My toolkit orbits a single discipline — building 3D experiences that feel alive on the open web. Here are the technologies I reach for daily.

Aria.V
Three.js
GLSL
WebGL
React
R3F
TypeScript
WASM
D3
Figma
Blender
Houdini
Node
Three.js & React Three Fiber
Scene graphs, custom geometry, post-processing pipelines, instancing for massive scenes.
Expert · 8y
WebGL & GLSL Shaders
Custom vertex/fragment shaders, compute pipelines, signed-distance fields, post-processing.
Expert · 7y
Performance Engineering
GPU instancing, frustum culling, WASM offload, draw-call budgeting, mobile-first 60fps targets.
Expert · 6y
Interaction & Motion Design
Gesture systems, scroll-driven storytelling, spring physics, dimensional transitions, haptics.
Advanced · 8y
Procedural & Generative Systems
Noise functions, L-systems, particle ecosystems, terrain generation, simulation design.
Advanced · 5y
Creative Direction & Art Direction
Visual identity for digital experiences, moodboards, shader look-dev, lighting design.
Advanced · 6y

Measurable Impact

Eight years of building immersive web experiences, distilled into a few honest metrics.

0
3D projects shipped to production
0
Awwwards & FWA mentions
0
Clients across 11 countries
0
Average 60fps on mid-range mobile

A Dimensional Process

Four phases I take every project through — from dimensional concept to production-grade 60fps release.

Discover & Dimension

We define the brief, audience, and the single emotion the experience should evoke. I deliver a creative direction document with moodboards, references, and a risk assessment.

Prototype in 3D

A working greybox — geometry, camera, motion language, and interaction feel — before any visual polish. This de-risks the hardest technical unknowns early.

Look-Dev & Shader Pass

Lighting, materials, post-processing, and custom GLSL. I tune the look across at least three device classes — flagship, mid-range mobile, and fallback — in parallel.

Ship & Tune

Performance budgets, accessibility fallbacks (motion-reduce, low-power), analytics events, and a 30-day post-launch tuning window. Documentation included.

A Dimensional Career

Eight years of building immersive experiences — from indie experiments to museum installations.

2018 — 2019
Junior Creative Developer
Helix Agency · Berlin

Cut my teeth on campaign microsites, learned Three.js on the job, shipped my first Awwwards-mentioned project within 9 months.

2019 — 2021
Interactive Developer
Lattice Studio · Amsterdam

Led 3D on automotive and fashion launches. First major WebGL pipeline — instanced crowd systems, real-time car configurators.

2021 — 2023
Senior Creative Technologist
Quadrant IO · Remote

Embedded with SaaS product teams to bring 3D data visualisation into dashboards. Spoke at SmashingConf and FITC.

2023 — Present
Independent Creative Technologist
Aria Vance Studio · Lisbon

Working with select clients on museum installations, brand experiences, and ambitious 3D products. Two Awwwards SOTDs in 2025.

What Collaborators Say

Selected feedback from art directors, product leads, and engineers I've shipped alongside.

Aria turned a vague brief — "make quantum physics feel like a place" — into the single most-talked-about piece in our museum. Performance was flawless on hardware we'd already bought.

DR
Dr. Mira Halvorsen
Curator, Nordic Science Museum

Few people can hold a conversation about shader performance and product strategy in the same meeting. Aria can. She's the rare technologist who thinks in screenshots.

JK
Jonas Kjær
VP Product, Quadrant IO

We hired Aria for a six-week sprint. She left us with a 3D system our own engineers could extend, documentation included. That's not normal.

SA
Sara Adeyemi
Design Director, Lattice Studio

Tools I Build With

The technologies I reach for daily — and the ones I keep in reserve for the right brief.

Three.js
3D Engine
React Three Fiber
React Renderer
GLSL
Shading Language
WebGL 2
Graphics API
TypeScript
Language
Rust + WASM
Compute
Blender
3D Modelling
Houdini
FX & Sim
Figma
Design
GSAP
Motion
Vite
Build Tool
Cloudflare
Edge Deploy

Let's Build Something Dimensional

I take on a small number of projects each quarter so every build gets my full attention. Tell me what you're working on — I respond within two business days.

Email
hello@ariavance.studio
Studio
Lisbon, Portugal · working worldwide
Response Time
Within 2 business days · Mon–Fri
Available for Q3 2026 — 1 slot remaining
Thanks — your message is on its way. I'll reply within two business days.