I'm Kai Nakamura — creative technologist building immersive web experiences with Three.js, WebGL, GLSL, and real-time data. 7 years shipping interactive product launches, museum installations, and dimensional interfaces that hold 60fps on a mid-range phone.
Six selected builds from the last 18 months — real-time visualizers, immersive product launches, and dimensional interfaces.
Real-time 3D particle field of 240k GPU-simulated particles for a quantum physics museum installation.
Spatial analytics platform with 3D data landscapes — anomalies literally rise as peaks. +38% trial conversion.
Adaptive 3D user interface that morphs between states with fluid dimensional transitions and gesture controls.
Procedural terrain generation with real-time hydraulic erosion simulation and volumetric atmosphere.
Time-travel themed 3D experience with portal mechanics and dimensional rift effects. Brand campaign for an anime launch.
Pure CSS 3D transforms creating impossible geometry and Escher-inspired spatial illusions — zero WebGL.
The tech I reach for daily — measured by what I've shipped, not what I've read about.
Three core disciplines — embedded engagements, brand experiences, and advisory. All bookable for Q3 2026.
Embedded with your product team to design and ship 3D features — configurators, visualizers, spatial editors.
Immersive launch sites, campaign microsites, and interactive films for product launches and brand moments.
Technical audits, performance reviews, and team mentorship for teams already shipping 3D work that needs to level up.
Seven years of shipping immersive work — from indie experiments to museum installations.
Working with select clients on museum installations, brand experiences, and ambitious 3D products. Two Awwwards SOTDs in 2025. Clients include Nikon, Mori Building, and Studio Ponoc.
Led 3D on automotive and fashion launches. Built the studio's first WebGL pipeline — instanced crowd systems, real-time car configurators. Spoke at SmashingConf 2022.
Shipped my first Awwwards-mentioned project within 9 months. Specialized in scroll-driven storytelling and dimensional transitions for editorial and brand work.
Cut my teeth on campaign microsites. Learned Three.js on the job. First open-source release — a small GLSL noise library that's still maintained.
Kai turned a vague brief — "make quantum physics feel like a place" — into the single most-talked-about piece in our museum. Performance was flawless on hardware we'd already bought.
Few people can hold a conversation about shader performance and product strategy in the same meeting. Kai can. He's the rare technologist who thinks in screenshots.
We hired Kai for a six-week sprint. He left us with a 3D system our own engineers could extend, documentation included. That's not normal.
Available for Q3 2026 — 2 slots remaining. Tell me what you're building, what's the timeline, and what success looks like.
I take on 4–6 projects a year so every build gets my full attention. I respond within 24 hours, weekends excluded. NDAs signed by default.